Let's talk about that one thing that players always refuse to do: Surrender.
Believe me, I get it. I cut my teeth on Basic and AD&D with a sadistic older brother as GM. As he got older he only got more devious. His favorite was designing traps that gave the player no chance at a saving throw.
Back in the day the focus of an RPG wasn't story since there was little to none. The focus of D&D
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