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SMALL THINGS

BUG TAXONOMY



SOCIAL TYPE
1. Hive
2. Colony
3. Nest
4. Small Cluster
5. Infestation
6. Isolated

SIZE
1. Tiny (Scarcely Visible)
2. Small (Big enough for the eye to be drawn without much attentiveness)
3. Medium (Seen with ease, big enough to cause sudden onset heebie jeebies)
4. Large (Immediately visible if not hiding, hand-sized may be considered an opponent if the PC is fearful)
5. Huge (Size of small animal, such as a dog - Chihuahua to Labrador - possible to incite an immediate roll for initiative depending upon the bugs temperament)
6. Mutated (Something like the size of a black bear. Considered formidable)

TEMPERAMENT (Roll twice for a necessary change of behavior during an encounter - such as, needing to know what the bugs will do after satiating their curiosity or if a frightened group of bugs will warm up to curiosity or simply become aggressive.)
1. Non-Confrontational/Unconcerned
2. Frightened/Fleeing
3. Curious/Proximal/Non-Fleeing
4. Defensive/Warning
5. Ruinous/Parasitic
6. Hostile/Territorial

BODY-BUILD
(Legs)
1-3   4
4-6   6
7-10   8
11-13   12
14-15    24
16-17    50
18-19    100
20    1,000

MORPHOLOGY
1-2   Three Body Segments (Head/Thorax/abdomen)
3-4   Three Body Segments (Head fused with thorax/first abdomen/second abdomen or the butt)
5-6    Two Body Segments (Head or Cephalothorax in this case/Big Abdomen-Butt)
7-8   Isopod
9-10   Four Body Segments (Two-Headed/Thorax/Abdomen)

LOCOMOTION (Roll twice if you're inclined)
1-2   Winged
3-4   Hydraulic Legs
5-6   Tri-Pedal Gait

VISION
1-2   One Eye
3-4   Two Eyes
5-6   8 Eyes
7-8   100 Eyes
9-10  1,000 Eyes
11-12   Cone increase. Sees All. Eyes Must be stalked or resting atop head.

RANGE OF VISION
1   Uni-Directional
2   Peripheral (Left and Right ranges, blind head-on)
3   Full front and side ranges (blind to back)
4 Stalked/Atop head (Capable of employing 360 vision)

DEFENSES
1-2   Camouflage 
3-4   Mimicry
5-6   Toxic/Chemical
7   Catalepsy (Feigning Death)
8   Autonomy (Detachable limbs)
9-10   Mechanical Defense
11-12   Collective Defense

MECHANICAL DEFENSES
1-2   Mandibles
3-4   Spines (perhaps retractable)
5-6   Horns
7-8   Stinger
9-10   Claws
11-12  Spinneret (For entanglement)
 
CHEMICAL DEFENSES
1-2  Explosive Reflex Bleeding
3-4   Allomone Vomiting
5-6   Mucus Covering/Trail Secretion
7-8   Paralytic Saliva
9   Fontanellar Gun (Ranged expulsion of sticky mucus meant for entangling)
10-11  Venomous Bite
12   Neurotoxic Secretion (Lobotomizes Target) 

Let me know what needs to be added, if you have suggestions.

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